Thursday, August 28, 2025

The Totally Bonkers Story of How The Lion King Happened


 

The Lion King Movie Poster
It's a truth universally acknowledged that The Lion King is a cinematic masterpiece. A timeless tale of love, loss, and getting your butt kicked by your vengeful uncle. But behind the iconic sunrise and majestic score is a production history that was, frankly, a bit of a glorious mess.

You might think that Disney poured all their top-tier talent into this project. The best directors, the best animators, the best musicians, the works! You'd be wrong.

The A-Team Went to Campy Colonialism

The dirty little secret of The Lion King is that it was initially considered the "B-picture" at the studio. The real "A-Team" of animators and creative geniuses were all working on a little film called Pocahontas, which was considered the serious, prestigious project. For some reason, people thought working on The Lion King was a punishment! Those left behind to on The Lion King had to get creative.

Funnily enough, the original director wanted to make the film a nature documentary-style film. Just imagine: ninety minutes of lions yawning, wildebeests chewing grass, and a majestic sun rising over and over again, set to the soothing sounds of a narrator. Luckily, the studio said, "NAAAAAH! We’re making this a musical with pop songs by Elton John." This creative difference led to the original director's departure and a new team coming in to save the day, proving once and for all that sometimes a bit of creative chaos is exactly what's needed.

Simba: The Shakespearean Lion Who Was Almost aWarthog

The story isn't just about a lion becoming king. It’s also about one of the greatest plays in the English language! The film is heavily influenced by Shakespeare’s Hamlet, featuring a royal family, a murdered king, and a prince who has to avenge his father. So yeah, the Disney team decided to give us a talking-lion movie with some good old-fashioned regicide.

But even the most iconic parts of the film had their own dramatic backstory. Timon and Pumbaa’s famous anthem, "Hakuna Matata," wasn't always the plan. It was a last-minute addition that replaced a song called "Warthog Rhapsody." We'll let you decide which title sounds more... appetizing.

The Stampede That Needed an "Avoidance Program"

The wildebeest stampede is one of the most terrifying moments in animated history, and for good reason. To create the scene, Disney's animators had to invent an "avoidance program" to keep all the computer-generated wildebeests from merging into one giant, terrifying blob. It took three years to produce, a testament to the fact that animating a single run cycle and then replicating it hundreds of times is harder than you think it is. It also proved that traditional animation and the fancy new CGI could work together beautifully, paving the way for a whole new generation of animated films.

Holy Copyright Infringement, Batman (allegedly)!

Finally, we can’t talk about the film’s production without mentioning...that. Critics and fans have long pointed out the wild similarities between The Lion King and the Japanese anime series Kimba the White Lion. There’s the exiled lion cub hero, a wicked lion with a scar, and even a wise baboon shaman. Disney, of course, has consistently denied any knowledge of the show, but the similarities are there and can't exactly be ignored.

But in a wonderfully awkward moment that still lives in infamy, Matthew Broderick, the voice of adult Simba, said in an interview that he thought he was being cast for a remake of the Kimba show because he was a fan of it as a kid. Oops! Disney's response? Send a cease-and-desist letter to a Japanese film festival screening a Kimba movie, an action that would directly contradict their claim of blissful ignorance.

So there you have it. A humble "B-picture" that became a cultural phenomenon, a Shakespearean tragedy starring a bunch of animals, and a legacy with a very interesting footnote. It just goes to show you that sometimes the best films are born from the most delightfully chaotic beginnings.


Thursday, August 21, 2025

A Whole New Look at Disney’s Aladdin (1992): Production, Legacy, and Cultural Shenanigans

 

 

The Genesis of a Modern Fable: Conception and Troubled Production 

Like most Disney Renaissance stories, Aladdin started with a big idea, a lot of talent, and executives going, “Yeah… but will it sell Happy Meals?” Back in 1988, lyricist Howard Ashman—already fresh off The Little Mermaid and basically the MVP of Disney’s comeback—pitched a wild idea: an animated Arabian Nights musical, except styled like a 1930s vaudeville revue. His Genie was envisioned less “wise mentor” and more “Cab Calloway after three espressos.”

Ashman’s original treatment was 40 pages long and came with characters who didn’t survive the corporate Thanos snap—Aladdin had a trio of buddies (Babkak, Omar, and Kassim), Jasmine was written as an over-the-top spoiled princess (imagine Regina George in harem pants), and the ending didn’t even involve her. Instead, Aladdin fell for his best friend Abbi, the tomboy of the group. Basically, Aladdin was on track to be a Disney musical about friendship, food jokes, and not marrying royalty.

Then Disney president Michael Eisner saw the pitch and went, “A Middle Eastern setting? In THIS economy?” and shelved it. Ashman and composer Alan Menken were shuffled over to Beauty and the Beast. Tragically, Ashman passed away in 1991, but not before he and Menken wrote three songs that survived the rewrite gauntlet: “Arabian Nights,” “Friend Like Me,” and “Prince Ali.” In short, Ashman built the musical skeleton, and Disney later dressed it up in sequins, eyeliner, and Gilbert Gottfried.

Fast-forward to April 1991. Directors John Musker and Ron Clements had spent two years hammering out Aladdin’s script, complete with storyboards, recorded dialogue, and enough optimism to fill a magic carpet. They screened it for Jeffrey Katzenberg, chairman of Walt Disney Studios, who responded with the corporate equivalent of “meh.”

Katzenberg declared the film “not engaging,” scrapped it entirely, and scheduled what became known as Black Friday. And no, this wasn’t about discounted TVs—it was about the animators realizing they had to rebuild the entire movie with the same November 1992 release date. Cue the sound of deadlines screaming in the distance.

Among Katzenberg’s many mandates: Aladdin’s mom? Gone. (“She’s a zero,” he said, proving he would’ve been terrible at Mother’s Day brunch.) The story? Make it punchier. The hero? Less “awkward teen” and more “young Harrison Ford.” Jasmine? More agency, less punchline. Several songs got cut, because when you’re in a crunch, the first thing to go is always the musical numbers somebody poured their soul into.

To save the day, screenwriters Ted Elliott and Terry Rossio were brought in. They transformed Iago from a stuffy British butler-parrot into a shrieking wisecracker after hearing Gilbert Gottfried in Beverly Hills Cop II. Thus, Disney history was made: one bird, one screech, endless memes.

This “Black Friday purge” marked a shift in Disney culture: movies weren’t just about artistry anymore. They were products with deadlines, and even genies couldn’t wish those away.

 

A Friend Like No Other: The Genius of Robin Williams

From the very start, Ron Clements and John Musker only wanted one person to play the Genie: Robin Williams. Which, on paper, sounds like shooting your shot way out of your league. But they had a plan. To woo him, Disney hired animator Eric Goldberg to do a test reel where the Genie lip-synced to one of Williams’s stand-up routines. So instead of “here’s our script,” it was “here’s the Genie doing Robin Williams doing a Scotsman discussing golf.” Unsurprisingly, Williams said yes, probably thinking, “Well, if a cartoon can already out-improv me, I might as well join the fun.”

Here’s the kicker: he didn’t even do it for money. Normally, Williams could rake in around $8 million a role. For Genie? He took the Screen Actors Guild minimum—$75,000. That’s like working for Uber Eats wages when you could be headlining Vegas. But he had two reasons: (1) he wanted to make a movie his kids could watch without him explaining Vietnam jokes, and (2) Katzenberg had given him his big break with Good Morning, Vietnam. So this was basically Robin doing a favor for Disney. A “sure, I’ll watch your cat while you’re on vacation” kind of deal, except the cat ended up grossing over $500 million worldwide.

Once in the booth, Williams was given a script and immediately treated it like a polite suggestion. Over 30 hours of material poured out of him—ad-libs, voices, tangents, whole bits. Animators had to build the character around his recordings. Normally voice actors match their lines to the animation. Here? The animation was playing frantic catch-up, like, “Okay, now he’s Nicholson. Wait, Groucho Marx. Now he’s a sheep? Someone get more coffee.”

Williams’s Genie wasn’t just a sidekick—he was a one-man Broadway revue crammed into a magic lamp. Free from the physical limits of live-action, Robin unleashed every voice, impression, and absurd sound effect he had. In one scene he’s Schwarzenegger, the next he’s Jack Nicholson, the next he’s a French maître d’—and somehow it all worked because Genie was already a living cartoon.

But it wasn’t just comedy chaos. Williams layered in real emotional depth. Amid the celebrity impressions and pop-culture pinball, he gave the Genie a soul. His yearning for freedom—to be his “own master”—anchored the character. Suddenly this blue goofball was relatable, loveable, and heartbreaking. Williams could flip from “jokes per second” to “pass the tissues” without missing a beat. It’s no exaggeration to say his performance helped make adults take animated movies seriously again.

Of course, this being Disney, the happily-ever-after came with a contract clause-shaped asterisk. Williams had only agreed to the reduced salary under one very clear condition: no using his name, voice, or Genie likeness to hawk merchandise. He didn’t want Genie action figures competing with Toys, the other film he was starring in that year (and which, ironically, nobody remembers outside of trivia night).

Disney heard that and responded with the corporate version of “Sure, sure, we promise” before immediately putting Genie on every poster, lunchbox, and Burger King cup in North America. Williams was furious, saying Disney had “crossed the line.” Disney, in turn, claimed he was just cranky about the paycheck. Because nothing says “we value you as an artist” like gaslighting the guy who just gave you the most iconic performance of the decade.

Williams refused to return for The Return of Jafar (leaving Genie in the hands of Simpsons legend Dan Castellaneta), and things got so frosty that Katzenberg literally tried to buy his forgiveness with a Picasso painting worth $1 million. Imagine being so bad at apologizing that your solution is, “Here, have some fine art.” Williams basically rolled his eyes and said, “Yeah, no.”

It wasn’t until Katzenberg left and new Disney chairman Joe Roth gave a public apology that Williams finally buried the lamp-shaped hatchet. The whole saga became a cautionary tale: even the funniest man in the world has limits, and corporations should maybe not try to wring merchandising dollars out of a genie who specifically told you not to.

A Whole New World: Critical and Commercial Triumphs

When Aladdin hit theaters in November 1992, it didn’t just perform well—it straight-up rubbed the magic lamp and wished for “infinite money.” With a budget somewhere between $28 and $35 million (depending on which accountant you ask), the film rocketed past expectations. By April 1993, it had already pulled in $200 million in the U.S. and Canada alone, making it the first animated film to break that barrier. That also put it in the exclusive “$200 Million Club,” which, back then, had fewer members than the Jedi Council.

By the end of its run, Aladdin had grossed over $504 million worldwide, officially the highest-grossing film of 1992. That’s right: it beat every action flick, every drama, and every gritty “serious” movie with nothing but a street rat, a princess, and Robin Williams doing impressions of Arnold Schwarzenegger. It also became the first animated film to cross the half-billion-dollar mark and ranked as the fifth-highest-grossing movie of all time at that moment. Disney executives probably had to stop themselves from high-fiving each other in front of the press.

And then came the VHS release. Aladdin sold so many tapes it basically invented “direct-to-video dominance.” Just in the U.S., those chunky plastic rectangles raked in about $500 million in sales. Families bought them, kids rewatched them until the tape looked like static soup, and Blockbuster made its entire personality around stocking multiple copies.

The movie’s success fueled the Disney Renaissance money train straight into its next stop: The Lion King (aka “what if Hamlet, but with Elton John and lions?”). In hindsight, Aladdin wasn’t just a hit—it was the “hold my beer” moment that proved animated films weren’t just for Saturday morning; they were billion-dollar juggernauts.

It wasn’t just the box office that showered Aladdin with love—critics lined up like they were waiting for a Genie autograph. The film currently sits at a 96% on Rotten Tomatoes and an 86/100 on Metacritic, both of which translate to “yeah, this thing slapped.” Reviewers praised everything from the snappy animation to the humor, but the loudest applause was for Robin Williams, who critics agreed basically turned the Genie into his own one-man show.

Janet Maslin of The New York Times noted that kids didn’t even need to get Williams’s references to laugh, because funny voices are funny voices. Roger Ebert said Williams and animation “were born for one another,” which feels like the nicest possible way of saying “this man was always secretly a cartoon.” And legendary Warner Bros. director Chuck Jones, the guy behind Bugs Bunny and Daffy Duck, called it “the funniest feature ever made.” Translation: if Chuck Jones is handing out that compliment, you’ve officially reached cartoon Olympus.

Awards season was basically Disney’s victory lap. Aladdin won two Academy Awards: Best Original Score (Alan Menken flexing again) and Best Original Song for “A Whole New World.” That ballad not only nabbed the Oscar but also became the first Disney song to win a Grammy for Song of the Year. Yes, you read that right—a Disney princess duet beat out pop heavyweights for the most prestigious award in music. Somewhere, Peabo Bryson is still smiling about that one.

The film also scooped up an Annie Award for Best Animated Feature Film, plus individual kudos for co-director Ron Clements, storyboard supervisor Ed Gombert, and animator Eric Goldberg (who probably still dreams about drawing blue smoke). In short: Aladdin didn’t just win hearts and wallets—it walked away from the early ’90s like the Genie himself, covered in bling and grinning ear to ear. 

For all its box-office magic-carpet rides, Aladdin came with some baggage heavier than Genie’s lamp. The biggest critique? The film plays fast and loose with the Middle East like it’s a cultural buffet: a pinch of Saudi, a dash of Indian, and oh, why not toss in a palace straight out of the Taj Mahal while we’re at it? To paraphrase one critic: “Congratulations, Disney. You invented ‘Agrabah,’ the first country designed entirely by dartboard.”

And then there’s the casting and character design. Aladdin and Jasmine look like they’ve just stepped out of a Beverly Hills 90210 rerun, while the villains and extras were given every stereotypical “bad guy” design choice in the book—hooked noses, deep scowls, and accents thicker than Genie’s biceps. It’s almost like the animators were told, “Okay, make the heroes hot, and then just… make everyone else look like they’re auditioning for a villain convention.”

The cherry on top of this cultural sundae was the original lyric in “Arabian Nights”: “Where they cut off your ear if they don’t like your face. It’s barbaric, but hey, it’s home.”
Yes, really. That line made it past storyboards, voice sessions, music recording, mixing, editing, and test screenings, and somehow nobody raised their hand to say, “Uh, maybe we shouldn’t open our kids’ movie with an ear-chopping joke?” Spoiler: Arab-American groups raised that hand very quickly, and suddenly Disney was scrambling faster than Abu after a shiny ruby.

The backlash was swift. The American-Arab Anti-Discrimination Committee (ADC) filed a complaint, and—plot twist—Disney actually listened. The line was changed for the home video release to the much milder “Where it’s flat and immense and the heat is intense.” Not exactly progressive poetry, but hey, at least nobody’s losing ears anymore.

But even with the lyric swap, critics pointed out that Aladdin was still basically a cultural smoothie: Arabic bazaars, Indian tigers, Persian palaces, Jewish caricature influences—blended together until it became one big “vaguely exotic, please don’t fact-check this” setting. This pastiche effect means Agrabah has become shorthand for “generic Middle East” in pop culture, which is… not great. It’s like if a future movie set in “Ameriland” mashed up Mount Rushmore, cowboy shootouts, and New York pizza delivery and just called it a day.

The art style didn’t help either. Inspired by Al Hirschfeld’s caricatures, the film leaned heavily into exaggerated features—which works when you’re drawing Frank Sinatra, less so when your villain lineup starts to look like a 1930s propaganda cartoon. The fact that the filmmakers’ “research trip” to the Middle East amounted to a quick spin through a Saudi Arabian expo (cut short by the Gulf War) says a lot. Let’s just say Indiana Jones did more fieldwork.

Today, Disney+ actually slaps an advisory warning before the film, essentially saying: “Look, this movie has issues. We didn’t know better in 1992, but you should know better now. Enjoy the music, ignore the stereotypes.” It’s a classic case of a film being both a sparkling Disney Renaissance gem and a time capsule of how not to portray entire cultures.

A Legacy of Influence

Aladdin didn’t just make a splash—it cannonballed straight into the animation industry’s pool and set off a tidal wave. Its mix of romance, action, and wink-at-the-audience comedy became the new Disney recipe: take one dashing hero, add a plucky heroine, toss in a wisecracking sidekick, and bake until Golden Globes.

Robin Williams’s Genie was the real game-changer, though. Before him, animated characters were voiced by professional voice actors (aka the unsung heroes of Saturday morning cartoons). After him, Hollywood A-listers were lining up to lend their pipes to talking animals, sentient toys, and emotionally unstable emojis. Williams proved that a celebrity voice wasn’t just marketing bait—it could become the very soul of a movie. His rapid-fire improvisation also forced Disney’s poor animators to work overtime, sketching hundreds of frames just to keep up with a performance that felt like a Looney Tunes character had downed six espressos.

On top of that, Aladdin flexed some serious tech muscle. While it wasn’t the first film to dabble in CGI (The Great Mouse Detective had its clock gears, and Beauty and the Beast had its ballroom), the magic carpet chase through the collapsing Cave of Wonders made audiences gasp. It was like seeing your Atari suddenly upgrade into a PlayStation mid-game.

Aladdin’s box-office magic carpet ride didn’t end when the credits rolled. The VHS release was such a monster hit that entire suburban family rooms became de facto Agrabah screening rooms. Disney, never one to miss a merchandising opportunity, quickly set up a production line of sequels and spin-offs. The Return of Jafar (1994) made history as the first direct-to-video Disney sequel—aka the “straight-to-DVD” phenomenon that later gave us endless Cinderella and Little Mermaid offshoots no one asked for but everyone’s grandma accidentally bought.

Then came Aladdin and the King of Thieves (1996), which was basically “What if Aladdin met his long-lost dad and they had some awkward family therapy on a flying horse?” Add in a surprisingly robust TV series (yes, 86 episodes of more Genie antics), and you’ve got yourself a franchise that milked the magic lamp until it squeaked.

Theme parks jumped on the train too. Guests could fly the Magic Carpets of Aladdin in Orlando (basically Dumbo but with fewer elephants and more spitting camels) or shop for trinkets in the Agrabah Bazaar. The fact that you can still buy a plastic Genie sipper cup thirty years later proves that Disney isn’t just selling nostalgia—they’re renting it out with interest.

And of course, the merchandising avalanche: toys, costumes, lunchboxes, video games (yes, the Aladdin Sega Genesis game still sparks playground debates), and enough Genie plushies to fill an entire cave. Disney had perfected the “screen-to-store” pipeline, and Aladdin was the prototype

 

Conclusion: A Tale of a Complex Legacy

Aladdin (1992) is, quite literally, a tale as old as time (except not that one, that’s Beauty and the Beast). It was a triumph of creativity and commerce, a shimmering jewel in the Disney Renaissance crown that also came with a few cracks. It cemented the studio’s dominance in animation, proved cartoons could be blockbuster material, and gave us Robin Williams’s Genie—arguably one of the greatest voice performances in film history.

At the same time, it pulled back the curtain on the uneasy marriage between art and corporate ambition. The very public Robin Williams–Disney feud over merchandising rights highlighted a key tension: can a studio honor artistic integrity while also slapping the Genie’s face on Happy Meal toys? (Spoiler: Disney chose the Happy Meals).

But the biggest conversation hasn’t been about box office numbers or sequels—it’s been about representation. Aladdin’s Orientalist mashup of cultural stereotypes has been picked apart for decades, leading to rewrites, disclaimers, and heated debates. It’s both a beloved childhood classic and a case study in how Western media has exoticized non-Western cultures. It’s funny, it’s messy, it’s complicated—kind of like the Genie himself.

Ultimately, Aladdin is proof that movies can be both timeless treasures and cultural time capsules. It’s a film that made us laugh, sing, and believe in magic carpets—but also one that forces us to reckon with the baggage packed inside the lamp. In the end, its legacy is exactly what Genie promised: “phenomenal cosmic power”… with some very real-world, itty-bitty living space.


Tale As Old As Time: The Wild, Weird, and Totally True Story of Disney's Beauty and the Beast


 

You know the story: Girl meets monster, monster is secretly a prince, they sing, they dance, and everyone lives happily ever after. Yada yada yada! But the making of Disney's Beauty and the Beast in 1991 was way more dramatic than anything on screen. It was actually a pretty chaotic ride with last-minute rescues, a literal bomb threat...for some reason, and a lot of very stressed animators.

So, grab a teacup (or a candelabra, we don't judge) and get ready for the real, hilarious, and totally bonkers story of how this animated masterpiece was made.

Let's start at the beginning...

Believe it or not, before it was a show-stopping musical, Beauty and the Beast was a non-musical with a storyline so bleak, it made studio executives go, "Yikes." After ten weeks of storyboarding, they decided the whole thing was too "depressing" and scrapped it. The film's entire future was on the line, and what saved it? The triumph of another movie you might have heard of: The Little Mermaid. Its success proved that the world wanted singing, dancing, animated princesses, not… whatever that first draft was.

The Reluctant Hero with a Golden Touch

In comes the lyrical hero of The Little Mermaid lyricist Howard Ashman, a certified creative genius. He was honestly just trying to rest and focus on his health (having HIV/AIDS does that to ya, I've heard), but Disney's Jeffrey Katzenberg practically begged him to "reinvigorate and save" the failing Beauty and the Beast project. Ashman, despite his declining health, reluctantly agreed. The studio was so dedicated to his vision that they set up a remote production unit near his home in New York so he could continue working. Ashman, completed all his lyrical work but sadly, months later...he died. The film's dedication to him is not just a tribute; it's a testament to the man who gave a "Beast his soul."

The Ballroom Scene's Got a Dirty Little Secret

The iconic ballroom sequence is a technical marvel. The sweeping, romantic dance takes place in a fully computer-generated 3D ballroom. It was groundbreaking and risky for a company still using hand-drawn cels.

The filmmakers were so worried it might fail that they had a Plan B...a very specific and very sad Plan B. They called it the "Ice Capades version," and it would have featured Belle and the Beast dancing in a spotlight on a pitch black background. Thank the gods the CGI worked out, or we would have had Belle and the Beast twirling around in the dark...and not in the fun way!

The Beast is a Frankenstein's Monster of Animals

Have you ever wondered what animal the Beast is? The answer is... yes! He's a mashup of different creatures. He's got the head of a buffalo, the mane of a lion, the eyebrows of a gorilla, the tusks of a wild boar, the legs and tail of a wolf, and the body and arms of a bear. It’s like a Megazord..only hairier.

Not Even A Bomb Threat Could Stop Angela Lansbury

The title song, "Beauty and the Beast," is one of the most beloved movie ballads of all time. Heck, I sing it from time to time and I don't have a girlfriend. It was recorded in one legendary take by the amazing Angela Lansbury, who voiced Mrs. Potts. What makes it legendary? On the day of her recording session in New York, a bomb threat was called into her flight. I'm being super cereal right now...this caused a delay in her flight. HOWEVER! Despite this terrifying ordeal, she arrived at the studio, gave a single, perfect, tear-jerking performance, and that's the take you hear in the final film.

Angela literally said "I don't care about a damn bomb! This movie needs me and I will not allow anything to stop me". I wish she was my grandma...a literal bomb threat wouldn't stop her from making it to events and holidays... 

Belle’s Secret Code

If you watch the movie closely, you'll notice Belle is the only person in her entire village wearing blue. It wasn't a fashion statement; it was an intentional choice by the filmmakers to show that she was different from everyone else. This little detail was apparently so important that her voice actress, Paige O'Hara, wore blue to her audition and to both premieres of the movie as her "lucky color." I wonder if this is what inspired Blue (Da Ba Dee) by Eiffel 65...hmm..

The Beast Gets the Jackie Chan Treatment

For the Chinese-language version of the film, and I'm not kidding here... Jackie Chan himself voiced The Beast. Not only did he voice all the speaking parts, he also sang all the Beast’s songs. Now that's a crossover event we need to see more of.

So, the next time you watch Beauty and the Beast, remember that behind every perfect animated frame, there's a story of creative struggle, technical gambles, and even a little bit of theatrical drama. A tale as old as time, indeed.

Wednesday, August 20, 2025

How a Giant Eagle, a Pixar Computer, and a Brat Named Kevin McCallister Made a Disney Cult Classic: The Story of The Rescuers Down Under

 





Pop quiz, hotshot. What was the first movie made entirely with a digital animation process? Toy Story? Nope. What was the first animated Disney theatrical sequel? Trick question, it’s not The Lion King II: Simba’s Pride. The answer to both is the same: the high-flying, largely-forgotten, and criminally underrated 1990 gem, The Rescuers Down Under.

This is the story of a movie that was a technological revolution, an artistic gamble, and a box office face-plant of epic proportions. So grab your aviator goggles and a comically oversized backpack, because we’re diving into the chaotic production of the best Disney movie you probably don’t remember.

Part 1: "G'Day, Mate! Let's make a Sequel!"

The year is 1986. The world is obsessed with two things: big hair and Australia. Bon Jovi was "Livin' on a Prayer", Whitney Houston was asking "How Will I Know", and The Bangles were teaching everyone to "Walk Like An Egyptian". Paul Hogan just swaggered onto screens in Crocodile Dundee, and suddenly everyone was an expert on shrimp on the barbie. Over at Disney, fresh-faced executives Michael Eisner and Jeffrey Katzenberg were looking to shake things up. Especially after the...not so stellar outing with the Black Cauldron. Around this time, Eisner and Katzenberg had moved the animation studio out of its large massive studio on Hyperion Avenue...to a small, dinky studio they bought in Burbank, California (a major downgrade to be sure). 

 Seeing the global Aussie-mania, they had a lightbulb moment: "Hey, remember those two mice from that movie in the 70s? Let's send 'em to Australia!" 

And so, the idea for Disney's first-ever animated theatrical sequel was born. A team of directors and artists were promptly given sunscreen, bug repellant, paper and pencils and a ticket on the next flight out to the Australian Outback on a "research trip," which sounds a lot like the best vacation ever. They returned not with tans (or any nasty bug bites...because the bugs in Australia are HUGE), but with sketchbooks full of vertigo-inducing cliffs, vast deserts, and the kind of rugged landscapes that made their previous work look like the Joy of Painting (RIP to Bob Ross). They were determined to capture this epic scale on screen. But how?

Part 2: "Songs? We Don't Need No Stinkin' Songs!"

Directors Hendel Butoy and Mike Gabriel made a decision that was, for a Disney animated feature, pure sacrilege. They looked at the classic Disney formula and chucked it right into a crocodile-infested river. Singing animal sidekicks? Gone! Large "I Want" numbers? Nope! Triumphant villain songs? Get outta here!

Their vision wasn't a musical, but rather Indiana Jones with mice. They wanted sweeping camera moves, thrilling chase sequences, and a sense of high-stakes adventure. Instead of catchy Alan Menken tunes, they got composer Bruce Broughton to write a booming, orchestral score that sounds more like Star Wars than Snow White. It was a massive gamble. Would audiences accept a Disney movie where the eagle doesn't burst into a song about self-actualization? (Spoiler: they were confused.)

Part 3: The Secret Weapon Named CAPS (Brought to You by a Little Company Called Pixar)

Here’s where things get really nerdy and really, really important. To create the massive, dynamic shots they dreamed of, traditional animation techniques wouldn't work. Much like in the past with the Xerox process, they needed to innovate. Enter the Computer Animation Production System, or CAPS.

This revolutionary digital system was a collaboration between Disney and a small, plucky computer graphics company you’ve probably never heard of… Pixar. Yes, that Pixar. The very same Pixar that would give us bangers like Toy Story, The Incredibles, and Finding Nemo.

Before CAPS, every animation cel had to be hand-painted and then physically photographed, layer by layer. It was a long, painstaking process susceptible to dust, scratches, and human error. LOTS of human error. CAPS changed everything. For the first time, animators could simply scan their hand-drawn art into a computer, color it with a digital paintbrush, and then composite dozens of layers together with the ease and precision of a close shave of a Gillette razor (they call it "The Best A Man Can Get" for a reason).

What did this mean for the movie?

  • The Opening Sequence: That amazing, high-speed zoom-in from space, through the clouds, and down into a field of flowers? Couldn't be done with a real camera. That was pure CAPS magic.

  • McLeach’s Vehicle: The villain's monstrous half-track vehicle was computer-generated, allowing it to rumble and tear through the landscape in ways a camera and traditional hand-drawn animation can't replicate.

  • The Flight of Marahute: This is the showstopper. Glen Keane, the animation god behind characters like Ariel and the Beast, supervised the animation of the giant golden eagle. Thanks to CAPS, he could make Marahute swoop, dive, and bank through canyons with a fluidity that still takes your breath away. It’s arguably one of the most stunning sequences in animation history, and it was the system’s grand debut.

"The Rescuers Down Under" was the first 100% digital feature film ever made. It was a technological guinea pig, a grand trial that made future classics like Beauty and the Beast and The Lion King possible.

Part 4: So, If It Was So Innovative and Amazing, Why Did It Bomb Harder Than a Lead Balloon?

With groundbreaking tech, a stellar voice cast (welcome back Bob Newhart and Eva Gabor, and hello to the terrifying George C. Scott as McLeach and the hilarious John Candy as Wilbur the Albatross), and stunning visuals, this movie should have been a smash hit. It had to be, right? RIGHT?!?

Sadly...it wasn’t. It got absolutely demolished at the box office.

The reason can be summed up in two words: KEVIN MCCALLISTER.

"The Rescuers Down Under" was released on the exact same weekend in November 1990 as a little family comedy called Home Alone. It was like releasing a beautifully crafted rowboat in the middle of a naval battle. Audiences flocked to see a kid inflict cartoonish violence on Joe Pesci, and Disney's high-art adventure was left in the dust. The marketing push was abysmal and practically non-existant, and after a dismal opening weekend, ending up in 4th place, Katzenberg reportedly pulled most of the advertising budget. The movie limped out of theaters, a commercial failure.

Part 5: The Cult of the Eagle

For years, "The Rescuers Down Under" was the forgotten stepchild of the Disney Renaissance. It was the second film in the Renaissance but its release at an extremely inopportune time, paired with the non-existant marketing, killed it before it had a chance to shine. Thankfully, time has been kind. Animation fans and 90s kids who caught it on VHS or even showings on ABC, Toon Disney, or Disney Channel began to realize what a special film it was. It’s an outlier—an action-packed thrill ride that didn't need musical numbers or funny sidekicks. A film that stands completely on its own. The Rescuers Down Under stands a testament to a studio willing to take a risk, pushing the boundaries of what animation could be, even if it got shot in the forehead with a BB Gun by Kevin McCallister.

So next time you’re scrolling through Disney+, skip the live-action remakes that are a dime a dozen these days and give this forgotten masterpiece a watch. Appreciate the breathtaking flight of Marahute and know that you’re not just watching a movie—you’re watching the birth of modern animation. All thanks to two brave mice, a team of ambitious artists, and a very helpful computer.

Tuesday, August 12, 2025

How a Red-Haired Rebel and a Drag Queen Saved Disney: The Wild True Story of The Little Mermaid (1989)


 

 

Ah, the 1980s. Big hair, neon everything, and a Disney animation studio so sleepy it could’ve been narrated by a lullaby. The magic was definitely on vacation, stuck between “please, no more” sequels and forgettable talking animals. Then Ron Clements, fresh off The Great Mouse Detective, dusted off an old Hans Christian Andersen fairy tale and thought: “Hey, maybe a mermaid story could work.” Spoiler: it worked so well it launched a Renaissance.


A Tale as Old as Time (Literally)

Walt Disney had toyed with The Little Mermaid idea since the 1930s, but animating underwater hair in Technicolor? Yikes. So the idea got filed under “too hard,” right next to “make Donald Duck a space traveler.” Fast-forward to 1985: Ron Clements pitches the story to Jeffrey Katzenberg. Katzenberg’s first reaction? “Nope, too close to Splash.” Yes, a centuries-old fairy tale almost got canned because Tom Hanks played a mermaid man in a modern rom-com. Luckily, Katzenberg had a change of heart, and that two-page pitch saved Disney from decades of talking dog movies.


The Broadway Duo Who Made It Sing

Howard Ashman and Alan Menken weren’t just songwriters—they were theater magicians who turned The Little Mermaid into an underwater Broadway musical. Ashman insisted every character get an “I Want” song—a moment where they belt their deepest desires. Part of Your World almost got cut because kids found it boring (kids!). Ashman fought to keep it, dimming studio lights during recording, so Jodi Benson would sing it like a secret confession, not a big production number. Menken described Ashman as “controlling, impatient, demanding,” but also “the most supportive friend.” Apparently, a bit of creative strangling breeds legendary songs.


Ariel’s Look: A Melting Pot of Inspirations

  • Face Model: Teenage Alyssa Milano (she only found out years later).

  • Underwater Moves: Live-action model Sherri Stoner, who spent days pretending to be a mermaid, earning the unofficial title “professional mermaid.”

  • Hair: Glen Keane’s big “no” to blonde locks gave Ariel her iconic red hair — inspired partly by astronaut Sally Ride’s zero-G hair, because science.


Ursula: The Sea Witch with Fierce Flair

Inspired by the legendary drag queen Divine and Dynasty’s Joan Collins, Ursula was part sea witch, part soap opera diva, and 100% fabulous. Originally, she had eight tentacles, but budget cuts chopped two off—animating all those writhing limbs was expensive. Ursula’s blood is blue (octopus fact!), which helped Disney sneak in “blood” without ruffling the MPAA’s feathers.


Deep Cuts & Wacky Anecdotes

  • Sebastian’s Accent: Originally supposed to be British, Ashman convinced everyone to give him a Trinidadian accent for authentic Caribbean vibes—and, honestly, more fun calypso songs.

  • Flounder’s Hero Moment: In an early draft, Flounder tricks a shark into biting a gunpowder keg. Boom! He saved Ariel’s tail with guts and guile. This didn’t make the final cut but shows our little fish had serious pluck.

  • Alternate Ursula Backstory: She was once King Triton’s sister — yep, Ariel’s aunt! This family drama was scrapped for simplicity but imagine the holiday dinners.

  • Mickey Cameos: Spot Mickey, Donald, Goofy, and even Kermit in the audience during King Triton’s concert. Yes, that’s right, Kermit made a cameo underwater.

  • The Wedding Scene Lawsuit: Parents sued over the officiant’s “erection” — which was just his bouncing knee. Disney quietly edited the scene, but the rumor swims on.

  • Bubble Animation in Tiananmen Square: The bubble sequences were hand-animated in a Chinese studio during the Tiananmen Square protests. The crew anxiously hoped the footage would reach Disney safely — and it did.

  • Hidden Mickeys: Look for tiny Mickey Mouse silhouettes hidden in the background, including a cleverly disguised one in Ursula’s contract fine print. Animators loved sneaking these little signatures in.

  • Jodi Benson’s Audition: She nailed it by mimicking Ashman’s demo so exactly that it was almost eerie. During final recording, Ashman created a private, intimate atmosphere by dimming the lights.

  • The “Die Hard” Ending: Jeffrey Katzenberg insisted Ursula’s final battle be amped up, so she grows to the size of the Nakatomi Tower. An underwater skyscraper showdown? Sure, why not.

  • Early Darker Endings: Some drafts had Ursula remain human-sized, defeated by Eric’s trident, with Ariel only regaining her voice after the battle. Another version had Eric call Ariel down from the wedding, causing a more confused and less romantic climax.


The Renaissance Begins

The Little Mermaid made waves — earning over $100 million worldwide, winning two Oscars, and starting the Disney Renaissance. Suddenly, fairy tales and Broadway-style musicals were back in vogue. Ashman and Menken’s “story songs” became the blueprint for Beauty and the Beast, Aladdin, and beyond.


So What Did We Learn?

The Little Mermaid wasn’t just a movie. It was a near-miss, a creative battlefield, a musical experiment, and a studio-saving splash of brilliance. It’s got red-haired rebellion, drag queen sass, bubble-induced nail-biting, and lawsuits over dancing knees.

Next time you hum Under the Sea, remember: it’s more than a song—it’s a victory anthem for creativity, guts, and a sea witch with killer eyeliner.

Sunday, August 10, 2025

Update and a heads up.

Hello everyone!~ My name is Niko and I wanted to give a slight update on my blog! First off, I just started, and I noticed I should be slowing down a little bit. So with that said, I will be doing each movie from the Disney Renaissance as their own individual blog post to give you guys more in-depth content. Once I finish them, I'll go back and go through each movie from Snow White to The Great Mouse Detective individually as well. 

 

As for that heads up, I wanted to make it abundantly clear that AI helped with the research and wrote the draft. Everything else, for the most part, is me. I'm not funny, but I do believe in honesty, so if this turns you away, I do apologize but do ask that you try to gimme a chance here. As this blog improves, I want to start doing some other things like hot takes, stupid ramblings and hopes for Disney's future. If this sounds interesting, I hope you'll stick with me.

 

Anyways, that's all I got for now! Thanks for reading!

The Mouse Without a Pilot: A Comedic Guide to Disney Animation's Wildest Years (1966-1988)


Walt Disney. The man, the myth, the magical genius who could make animated elephants fly and broomsticks sweep. But what happens when the magician suddenly leaves the stage? On December 15, 1966, Walt passed away from Lung Cancer, leaving a gaping, Mickey Mouse-shaped hole in the company he built.

What followed wasn't a seamless transition into a golden era. Oh no. It was a chaotic, often hilarious, and sometimes frankly baffling 22-year journey through what is now affectionately known as Disney animation’s “Dark Age.” So grab your popcorn, and let's take a trip down memory lane to a time when Disney was desperately trying to find its footing—and sometimes, tripping right over it.


Part 1: Walt’s Last Hurrah and the Feline Fiasco

Walt’s final film, The Jungle Book (1967), was a bittersweet farewell. He was heavily involved in its production, famously demanding the team lighten Rudyard Kipling's darker tale. When a screenwriter presented him with a story too gritty, Walt reportedly compared it to "Batman"—a comment that probably left everyone in the room wondering if he moonlighted as a caped crusader. The result was a smash hit, but its success was a double-edged sword: it suggested that the "Walt-like" formula could continue, masking the creative and leadership vacuum that was quietly forming.

Then came The Aristocats (1970), the first film fully produced without Walt. To save money, the team reportedly decided to skip on the expensive, fluffy Persian cats and just drew regular ones. The film also became an early adopter of what would become a rather infamous practice: recycled animation. Despite these creative shortcuts, the film was a financial success, further cementing the dangerous idea that if it worked once, it could work again. And again. And again.


Part 2: The Great Animation Heist and the Simmering Revolution

The 1970s saw a corporate carousel of CEOs, each trying to fill Walt’s colossal shoes with a different-sized shoe. With no one at the top to champion the animation division's creative vision, the studio became a breeding ground for cost-cutting and creative stagnation.

Case in point: Robin Hood (1973). This was the first animated film not greenlit by Walt himself, and you could tell. It became infamous for what can only be described as the "Great Animation Heist"—its blatant reuse of animation from previous films. Characters were literally traced over rough animation from The Jungle Book and The Aristocats. Little John was just a recolored Baloo, and his dance moves? Identical. This was less a tribute and more a carbon copy.

This led directly to The Rescuers (1977). While a financial success, behind the scenes, a younger animator named Don Bluth was growing increasingly frustrated. He was bothered by the constant cost-cutting measures, like the instruction not to paint the whites of the main characters' eyes to save money. This wasn't just a financial decision; it was a symbol of a deeper creative malaise, a sign that the company was losing its artistic soul.


Part 3: The Great Animator Exodus and the Cauldron's Curse

The simmering tension finally boiled over during the production of The Fox and the Hound (1981). Don Bluth, along with 13 other animators, dramatically walked out right in the middle of production. This mass departure not only created a direct rival for Disney but also caused a significant six-month delay in the film’s release. The animators who stayed also battled with directors over key creative decisions, such as whether a character should die or just get a broken leg. (They went with the broken leg, obviously. This is still Disney, after all.)

But the true nadir, the cinematic equivalent of a dumpster fire, was The Black Cauldron (1985). This film took an epic 12 years to complete, cost a staggering $25-40 million (making it the most expensive animated film to date), and was the studio's first PG-rated movie. It was also the first Disney film to use CGI. But after test audiences found it "disturbing to children," a newly hired executive named Jeffrey Katzenberg took the film to an editing room and cut 12 minutes without permission. The result? A colossal box office bomb that was outgrossed on its opening weekend by none other than The Care Bears Movie. Ouch.


Part 4: A New Hope on the Horizon

The Cauldron's failure left Disney vulnerable to a hostile takeover. But a hero emerged: Roy E. Disney, Walt’s nephew, who helped install new leadership: Michael Eisner and Jeffrey Katzenberg. They were aggressive, commercial, and completely unconventional. Their first major animated film, The Great Mouse Detective (1986), was initially viewed as a "make-work" project. But it was a small film with big implications. It proved that a new generation of talent, led by directors Ron Clements and John Musker, could still make a quality film on a tight budget.

Then came Oliver & Company (1988). Based on Oliver Twist, but set in 1980s New York with a pop soundtrack, it was a deliberate attempt to make Disney animation "younger and more contemporary." It was also a direct box office duel with Don Bluth's The Land Before Time. While Bluth won the opening weekend, Oliver & Company ultimately had a higher domestic total, proving that the old mouse still had some fight left in him.

By 1988, Disney had not only survived its “Dark Age” but had strategically repositioned itself. The financial stability provided by new ventures like Touchstone Pictures and the creative validation from Who Framed Roger Rabbit (1988), a live-action/animation hybrid that dazzled audiences, set the stage for a glorious new era. The wilderness years were over, and the Disney Renaissance was about to begin, proving that even a mouse can roar again.

The Disney Diaries: A Wild, Hilarious Ride Through Walt's Animation Studio (1928-1965)


Forget the pixie dust, the cheerful songs, and the "happiest place on Earth" façade. This is the real, unvarnished story of how a small-town dreamer, his brother, and a perpetually anxious mouse navigated a chaotic world of triumphs, truly bone-headed decisions, and enough financial drama to fuel a daytime soap opera.

Chapter 1: The Mouse, The Man, and The Grand Heist

Our story doesn't start with a bang, but with a total, utter, no-money-left kind of flop. Back in 1923, a young Walt Disney’s first studio went belly-up. So, he did what any self-respecting broke artist would do: he moved to Los Angeles, teamed up with his ever-patient brother Roy, and prayed for a miracle.

That miracle arrived in the form of a character named Oswald the Lucky Rabbit. He was a star! But in a move that would make a Bond villain blush, their distributor swiped the rights to Oswald and poached most of Walt's staff. Walt was left with an empty studio, a handful of loyalists, and the distinct taste of betrayal.

And that, my friends, is the greatest thing that ever happened.

Forced to innovate or, you know, get a real job, Walt and his head animator, Ub Iwerks, secretly created a new character on a train ride home. Walt’s wife, Lillian, took one look at the first name he came up with—Mortimer—and, in a moment of pure genius, suggested Mickey Mouse instead. (Seriously, thank you, Lillian. Can you imagine Mortimer Mouse Club?)

The first two Mickey cartoons were silent and instantly forgettable. The third, Steamboat Willie (1928), was a complete and utter game-changer. It had synchronized sound! It was a sensation! This chaotic, near-disastrous origin story set a pattern that would define the studio for decades: when things got really, really bad, Walt somehow made something even better.

Chapter 2: The Golden Age of Great Ideas and Bankrupting Budgets

After Mickey’s success, Walt had a wild, deranged idea: a full-length animated feature. Hollywood laughed, calling it "Walt's Folly." His brother thought he’d finally lost it. But Walt, with his unshakeable faith and a level of perfectionism that would make a Swiss watchmaker sweat, plowed ahead with Snow White and the Seven Dwarfs (1937).

It was a technical marvel. The animators used a multiplane camera to create unprecedented depth, and they even filmed live actors to get the movements just right. All this wizardry came with a $1.5 million price tag—which, in 1937, was enough to buy a small country.

The punchline? Snow White was an absolute monster hit. It made over $8 million in its initial run, silencing every single hater and proving that animation wasn’t just for shorts. It was a legitimate art form.

But then, Walt took that massive pile of money and set it on fire with a flamethrower of artistic ambition. He immediately greenlit two even more ambitious projects: Pinocchio and Fantasia (both 1940). These films are artistic masterpieces, but they were also financial black holes. Pinocchio lost half a million dollars, and Fantasia lost so much more that we're still not entirely sure what the final number was.

The truly bone-headed decision here was "Fantasound," a revolutionary, multi-channel sound system they developed for Fantasia. It was so expensive and complicated that only sixteen theaters on the planet could even show the movie. A technological marvel, yes. A business plan? Absolutely not.

The Great Animators’ Rebellion of 1941

Just when you thought it couldn't get any worse, it did. The animators, fed up with low pay, long hours, and Walt’s increasingly tyrannical management, went on strike. Walt, in a bizarre and truly un-magical moment, became convinced the whole thing was a "Communist" plot. The strike was a brutal, scarring affair that sent some of the studio's best talent packing.

With the studio on the brink of collapse, the savior arrived in the form of a simple, heartwarming film with a shoestring budget: Dumbo (1941). It cost a fraction of the others and was a massive hit, proving that a heartwarming story about a flying elephant could save a company. The last film of this era, Bambi (1942), was another artistic masterpiece that, sadly, flopped because the public didn't want to watch a sad movie during wartime.

Film Title

Release Year

Budget

Initial Result

Snow White

1937

$1.5M

Monumental Profit

Pinocchio

1940

N/A

Lost $0.5M

Fantasia

1940

N/A

Lost > Pinocchio

Dumbo

1941

Low

Profitable!

Bambi

1942

$1.7M

Initial Loss

Chapter 3: The War, The Woes, and the Wild Compilations

World War II was not kind to Disney. With a huge portion of his staff and capital drafted, Walt's dream factory became a government propaganda machine. Over 90% of his employees were churning out training films and tutorials on how to hate Nazis. It was, shall we say, a significant shift in creative direction.

To keep the lights on and the studio from completely imploding, Walt cobbled together a series of six "package films" (1942-1949). These were basically the cinematic equivalent of a leftover casserole: a bunch of shorts stitched together with a flimsy narrative to create a feature-length film. The creative compromise was obvious, but they did the job.

Chapter 4: The Silver Age of Rebuilding and Relapses

After the lean war years, Disney was desperate for a hit. And that hit arrived in 1950 in the form of a glass slipper. Cinderella was a massive success, almost single-handedly pulling the studio back from the brink of financial disaster.

But Walt’s love for ambition was a double-edged sword. Alice in Wonderland (1951) was a critical and financial flop, with Walt himself admitting it "lacked heart." (It also lacked a coherent plot, but hey, details.) Then came Peter Pan (1953), a personal passion project that had been in development for over a decade and was another creative struggle, though it flew high enough at the box office.

Finally, in 1955, we got Lady and the Tramp. It was Disney's first animated film in widescreen and its first based on an original story. It was a smash hit, proving that fresh ideas and a dog smooching a lady-dog over a plate of spaghetti were a winning combination.

But the cycle of ambition and disaster wasn't over. Sleeping Beauty (1959) was a triumph of intricate art, but with a $6 million budget, it was the most expensive Disney film ever made. It was so expensive, they probably animated with solid gold. And it flopped. Hard. The financial loss led to massive layoffs and, heartbreakingly, caused Walt to lose interest in animation for a while.

The Xerox Revolution: The Rise of the Spots

Facing financial ruin, Disney's legendary inventor, Ub Iwerks (the same guy from the Oswald days), came up with a brilliant, cost-cutting solution: the Xerox process. Instead of hand-tracing animators' drawings, a tedious and expensive process, a machine could do it.

This was a game-changer. The first film to use this new technique was One Hundred and One Dalmatians (1961). It was a stylistic departure, embracing a sketchier, more stylized look that saved a ton of money and labor—especially for a film with 6,469,952 spots to animate. This innovation not only made the animation department profitable again but also defined the studio's look for decades.

Conclusion: The Wild Ride Continues

The history of Walt Disney Animation is a beautiful, hilarious, and chaotic saga. It's the story of a visionary who was both a genius and a tyrant. A perfectionist whose greatest triumphs were often followed by his most spectacular failures. He was a man who pushed boundaries, sometimes to the brink of financial ruin, but always in pursuit of a magical connection with his audience. His "bone-headed" decisions were often just the other side of his greatest breakthroughs, and that, perhaps, is the real magic of it all.

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Hey guys! Just wanted to post again with some news! I'm planning to go to online classes! I wanna have something to do that can help me ...